I am ecstatic with what Ather has managed to do with atherstack 5.0. The smoother UI, in my opinion, brings up new avenues (Some that have probably never been implemented in a scooter). One of the biggest problems people complain about is probably range. There would be 3 ways to address the complaint:
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Bigger Battery -Increases costs for the company and the end user
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Better Charging Infrastructure –Increases costs for the company and bring a host of other challenges
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Better Riding
Imagine gamifying the Ather riding experience! With the new wings on the dash, an interactive learning mode can be developed to address this issue at it’s core, our driving skills! You can teach a rider to drive more efficiently in the following ways:
- Wings are modified so the gradual increase in throttle is visible & distinguishable. (a sudden increase would show a red halo on the wings or the wings themselves turn red) an instruction screen shows that you accelerated too quickly and could show a gif on wings showing smooth acceleration.
- Coasting and regen techniques can be taught in the same manner.
- Efficiency is hurt when you accelerate very high on a lower mode, trying to go to 50 Kmph on eco would probably drain more than switching to ride mode. This can be indicated by a prompt to change modes.
Again, This would be a specific mode that when enabled tracks your progress as well. IMO, Ather should atleast develop a short video series on efficient riding, if they play it right they would probably be handing out more awards next year and not be plagued by so many complaints on range!
I would love to be a part if this is something Ather would like to develop!!
Please feel free to express your views on this. (P.S. I am not sure if the idea is feasible, would love to hear your thoughts!)